En

cp_junction_v2

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Tags: grande

The Blue team just found a breach in the Red defences. Their victory will be total if they capture all 3 CP.

This map, which feature a maze-like layout and the classic TF2 retro-future visual style, is a flawless release. When you know the previous map of Heyo, it is not very surprising. Check it here: de_stratocorp2.

A Cevo version - cp_cevo_junction - does exist and features the V1 layout. The V2 main objective is to make the Blue team work a bit easier: there is a new entry to the C control point and Blue team has more time to complete the objectives. The V2 also corrects some visual bug.

Do not miss this excellent TF2 map!

Spawn point Archive size Uncompressed size
18 6.6 MB 14.9 MB

Added 2008/1/18

Screenshots (8)