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de_sunken_temple

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Tags: grande theme

As you can see from the screenshots, the mapper reused the textures and models from de_aztec for his creation. However, and in order to differentiate itself from its well-known ancestor, the layout is totally different.

Even if you can find some "compulsory figures" such as huge ornated blocks or wooden bridges, you never have the impression to be in a soulless ripp-off. They are two main differentiation points: a complex architecture with multiple passages and some very unusual bomb site layout. One is very large and very open and fairly complicated to cover efficiently, the other one is a multi-level one. This will condiserably complicate the work of CTs if they need to defuse the bomb.

There is more than meets the eyes on this map, and you should definitely check it out.

Spawn point Archive size Uncompressed size
? 8.5 MB 31.7 MB

Added 2011/5/2

Screenshots (11)