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Tags: 64 grande Japon

Conceptually-wise, this map is quite close to the archetypes you may find in DoDS: main paths really plain, obvious, quick and very short but with a myriad of other secondary routes a lot more tortuous.

In your first games, this map will probably confuses you. Without being totally lost, it is sometimes hard to tell exactly where you are. Some may find this a bit unnerving, but you have to see this from another perspective: during many games one will be able to experiment to his heart content: take this path on the right, or this tunnel on the left, just ... to see. It is very different from the excruciating choice of taking the left tunnel where we'll be ripped apart, or rush on the right where we'll end up dead ?

Due to the configuration of the map, it is not easy to take screenshots that really show how beautiful it is. In "real", it's a lot more gorgeous.

Spawn point Archive size Uncompressed size
64 15.8 MB 44.3 MB

Added 2009/5/8

Screenshots (12)